Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

whuppo

2
Posts
A member registered Mar 19, 2019

Recent community posts

In obj_local_cursor in the Step event I added:

.
.
var p = packet_start(packet_t.cursor);

if obj_steam.lobby_is_owner
    buffer_write_int64(p, user);

buffer_write(p, buffer_f32, x);
.
.

This fixed the problem for me :)

Did you ever find a solution? I'm having this issue as well.